Search found 16 matches

by snlehton
Tue Jun 23, 2015 9:47 am
Forum: DIM - Draconus Icon Manager
Topic: Generating failed: Object reference not set to an instance of an object
Replies: 3
Views: 875

Re: Generating failed: Object reference not set to an instance of an object

Hi, and thanks for your message. Unfortunately I had somehow disabled forum notifications (maybe during phpBB update) and completely missed your messages. Sorry for that! Have you tried the latest version 1.3.1? It fixes some of the Unity 5.1 compatibility issues. https://www.assetstore.unity3d.com/...
by snlehton
Thu May 14, 2015 4:16 pm
Forum: Hexters
Topic: Welcome to the forums for Hexters!
Replies: 0
Views: 2977

Welcome to the forums for Hexters!

cityscape1_logo_750.jpg
cityscape1_logo_750.jpg (103.77 KiB) Viewed 2977 times

Welcome to the forums for Hexters!

Some quick links: Official homepage | Steam Greenlight Page

If you haven't already done so, please consider voting us on the Steam Greenlight. We can't make this game without your support!
by snlehton
Mon Feb 02, 2015 10:09 am
Forum: DIM - Draconus Icon Manager
Topic: FAQ
Replies: 0
Views: 1504

FAQ

Q. I need to generate icons a platform that is not supported. What can I do? A. We do support custom platforms, but if the platform you need is already supported by Unity, please contact us at support@draconus.com and we'll see if we can add support for that platform directly in DIM. Q. I already o...
by snlehton
Mon Feb 02, 2015 10:07 am
Forum: DTU - Draconus Texture Utils
Topic: FAQ
Replies: 0
Views: 3930

FAQ

Q. I bought DTU, can I get DIM (Draconus Icon Manager) for free? A. No you can't. They are two different products. Just because DIM is powered by DTU doesn't give you license to have DIM for free if you own DTU. Likewise if you own Unity Pro, it doesn't give any of the games made by Unity for free ...
by snlehton
Tue Jan 27, 2015 11:48 am
Forum: DTU - Draconus Texture Utils
Topic: Manual: AtlasGenerator
Replies: 0
Views: 639

Manual: AtlasGenerator

Manual: AtlasGenerator TextureUtils: Slicing | Pixel Operations | Normal Maps | Misc AtlasGenerator | PSDReader | API Scripting Reference Features AtlasGenerator is not only used to generate atlases, but bitmap fonts and sprite sheets too. List of features include: ⋅ Two operation modes: ...
by snlehton
Thu Jan 15, 2015 12:24 pm
Forum: DIM - Draconus Icon Manager
Topic: Implementing Custom Platforms
Replies: 0
Views: 1042

Implementing Custom Platforms

At the moment DIM supports Standalone, iOS and Android builds out of the box. However, it is possible to add your own or other Unity platforms in the tool as well. It only requires a little bit of scripting. Reason why not all of the Unity platforms are supported is that we haven't had chance to pro...
by snlehton
Sun Jan 04, 2015 6:07 pm
Forum: DIM - Draconus Icon Manager
Topic: DIM Starter - Read this first!
Replies: 0
Views: 882

DIM Starter - Read this first!

Welcome to the DIM documentation and support forum! Get Draconus Icon Manager now from Unity Asset Store! Here's a quick list of all relevant links for you: Documentation DIM Manual (PDF) AssetStore and Unity DIM AssetStore page (unity3d.com) DIM Unity Forum post (unity3d.com) Videos DIM Introducti...
by snlehton
Wed Nov 26, 2014 7:45 pm
Forum: DTU - Draconus Texture Utils
Topic: About Transparency in Unity
Replies: 0
Views: 912

About Transparency in Unity

When working with textures with alpha there are few caveats you should be aware of. Let's look into some of these. I'm using this synthesized texture as an example, made in Photoshop. It's simply a gray circle with dark red outline (colors don't matter really) but most importantly there is colored n...
by snlehton
Tue Nov 25, 2014 4:04 pm
Forum: DTU - Draconus Texture Utils
Topic: Manual: PSDReader
Replies: 0
Views: 611

Manual: PSDReader

Manual: PSDReader TextureUtils: Slicing | Pixel Operations | Normal Maps | Misc AtlasGenerator | PSDReader | API Scripting Reference The PSDReader included in DTU can be used to read layers and slices in Photoshop PSD files. The layers are read into Unity's Texture2D textures. Note that all the coo...
by snlehton
Fri Nov 14, 2014 12:38 pm
Forum: DTU - Draconus Texture Utils
Topic: DTU Manual
Replies: 0
Views: 718

DTU Manual

DTU Manual Structure The manual for components of the DTU has been split to multiple threads: Manual: TextureUtils Slicing Manual: TextureUtils Pixel Operations Manual: TextureUtils Normal Maps Manual: TextureUtils Misc Manual: PSDReader Manual: AtlasGenerator Pixel Space Unity uses bottom-up pixel...
by snlehton
Fri Nov 14, 2014 12:33 pm
Forum: DTU - Draconus Texture Utils
Topic: DTU Roadmap and Changelog
Replies: 0
Views: 664

DTU Roadmap and Changelog

DTU Roadmap Here's a list of our planned roadmap for the DTU. We intend to continue adding new features to DTU in addition of regular bug fixes and ensuring Unity version compatibility. Feel free to add any feature requests as comments to this thread or create own threads. Version 1.0 - RELEASED &s...
by snlehton
Tue Nov 11, 2014 4:56 pm
Forum: DTU - Draconus Texture Utils
Topic: Manual: TextureUtils Misc
Replies: 0
Views: 703

Manual: TextureUtils Misc

Manual: TextureUtils Misc TextureUtils: Slicing | Pixel Operations | Normal Maps | Misc AtlasGenerator | PSDReader | API Scripting Reference SavePNG ( API ➔ ) This method can be used to save PNG files. Internally it uses Unity's built-in PNG saving functionality, but it's wrapped around some asset ...
by snlehton
Tue Nov 11, 2014 2:35 pm
Forum: DTU - Draconus Texture Utils
Topic: Manual: TextureUtils Pixel Operations
Replies: 0
Views: 707

Manual: TextureUtils Pixel Operations

Manual: TextureUtils Pixel Operations TextureUtils: Slicing | Pixel Operations | Normal Maps | Misc AtlasGenerator | PSDReader | API Scripting Reference ReplaceColor ( API ➔ ) ReplaceColor can be used to replace one particular color with another color. The source color (or key color) is a 32-bit ex...
by snlehton
Tue Nov 11, 2014 2:33 pm
Forum: DTU - Draconus Texture Utils
Topic: Manual: TextureUtils Normal Maps
Replies: 0
Views: 642

Manual: TextureUtils Normal Maps

Manual: TextureUtils Normal Maps TextureUtils: Slicing | Pixel Operations | Normal Maps | Misc AtlasGenerator | PSDReader | API Scripting Reference GenerateNormalMapFromLitMaps ( API ➔ ) This function generates a normal map from two lit grayscale textures (only red channel is used). First texture i...
by snlehton
Tue Nov 11, 2014 2:29 pm
Forum: DTU - Draconus Texture Utils
Topic: Manual: TextureUtils Slicing
Replies: 0
Views: 669

Manual: TextureUtils Slicing

Manual: TextureUtils Slicing TextureUtils: Slicing | Pixel Operations | Normal Maps | Misc AtlasGenerator | PSDReader | API Scripting Reference SliceTexture ( API ➔ ) Slices a part of a texture. Texture2D slice = TextureUtils.SliceTexture(texture, IntRect.FromTopDown(33, 0, 34, 34, texture.height))...

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