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Hey everyone, Here's the first big content update amongst a lot of other fixes, changes and improvements. Apologies for the delay in release. We hope you enjoy the next level in the adventure! We're now in the new major, uh, minor version 0.2 called ants in the pants. If you got suggestions for the next version name, let us know. If it's silly, it might end up to be used ----- NEW Level Data Desert NEW Research System with technology tree NEW Level Data Desert music added to soundtrack NEW Introducing a new science related character NEW Building: Laser Tower NEW Building: Solar Collector + panels NEW Building: ICE Module NEW Location markers that must be explored with drone even if not in FoW NEW Extractor now has limited work radius with visuals NEW Other types of data modules introduced, blueprints and map data NEW Sunlight damage to Scourge now raycasts, so no damage in shadows (uh oh) NEW Ingame pause menu now shows elapsed level time NEW Stockpile limits per resource can now be configured manually to prevent production deadlocks NEW Release notes splash screen with some fancy info (you're looking at it) NEW Level Mountains of Memory Beacon building objective now shows visual range UPDATED Cycle spreading logic change, Hub now allows cycles to pass-through UPDATED Improved wire connection detection related to blocking buildings UPDATED Tweaked Survey Station and Heuristics Module add-on distances UPDATED HUD now shows "RMB to move" tooltip constantly when waypointable entity is selected UPDATED Building decomission tooltip now lists resource yield UPDATED Waypoint line now turns red if no path is found UPDATED Survey Drone shows no path status icon if path-find failed UPDATED Path-finding related improvements UPDATED Hub now only stores bits UPDATED Barrier Controls has a new mesh UPDATED Adjusted LR Node description to point out the longer range only works between 2 LR Nodes UPDATED New warning log icon UPDATED All buildings with visible inventory should now also show the limits (Refinery, Hub etc) UPDATED Domicile now shows resident count in an infotile UPDATED Survey Station now decomissionable, and only buildable near Hub FIXED Bit pillar is now destroyed after being harvested completely FIXED Quarry stockpile now has status marker when full FIXED Garage distance problems FIXED Level Mountains of Memory had bizarre visual garble in one dialogue FIXED Geothermal Generator particles are no more when visible in FoW or when derelict FIXED Level Mountains of Memory had some missing Finnish language strings FIXED Cycles are not visible in FoW anymore FIXED Breach and Investigate button now properly takes in account if Hexter has the required skill FIXED Buildings in FoW won't affect Hive aggro and won't be targetted by Scourge FIXED Clicking a log item with multiple entries now properly cycles through them FIXED Entity tooltip should no longer get stuck on the screen FIXED Survey Drone and Squad HUD buttons sometimes were not in sync to what happened in game FIXED Survey Drone reveal pulse now follows the drone instead of spawned position FIXED Extractor and Refineries had no visible HP info tile FIXED Hexters will not try to haul inaccessible resources anymore FIXED Rare Extractor deadlock FIXED Blueprint stockpile not correctly getting updated when enqueued or cancelled FIXED Dropped attachments (hats, armour) not selectable by player anymore FIXED World map tutorial arrow was going wonky when target behind camera FIXED Defense towers reload infotile had missing translation FIXED Survey Drone is now automatically set to "recall" when spawned FIXED Optional text in objectives now properly localized ----- Thanks for your support!