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Found 5 results

  1. Dragst


    Hey, Welcome to the new style of developer log where we actually write a word or two about the actual version. Finally this is what the forum category says, heh. So... Oh boy, we're bumping into some problems with backwards compatibility as we do improvements and internal changes, sometimes due new content we're working on or just generic improvements and changes. We're literally just two guys so even as a full time developers we got our limits, sadly. I'm optimistic the next patch will be an actual content update with a new level! Patch notes in Steam
  2. Dragst


    Hey, More hotfixes! ----- FIXED Research lab external dependencies were working without dependent lab producing anything FIXED Research labs were forgetting selected recipe upon saving the game FIXED Under rare conditions save games could not be loaded (not corrupted, now they can be loaded) UPDATED Some Bios Beach level dialogue was outdated and was removed ----- Thanks for your support!
  3. Dragst


    Hey, Hofixes! Includes two versions due a slight mistake. ----- NEW Auto open slots of special buildings (configurable) UPDATED Tweaked resource specific priorities so that Bytes and Triangles don't take too much preference over Bits UPDATED High priority toggle now works on decomission as well UPDATED Some performance optimizations for building placement mode FIXED Level 01 Domicile tutorial was broken NEW Multi-threaded path-finding to improve efficiency UPDATED Visible leash when fetching Data Modules FIXED Minor UI issues FIXED Distance cutoff when choosing workplaces prevented Hexters from completing certain tasks ----- Thanks for your support!
  4. Dragst


    Hola, The most asked feature is finally here, building priorization! We got some optimization and improvisations going in as well, helping performance on the bit older rigs. ----- NEW Building blueprints can now be halted and prioritized NEW Max limit set in Beacon for Logistics zone now acts as a hard limit for production UPDATED Added Restart level confirmation dialog UPDATED Improved logistics zone route UI to make assigning cargo drones easier UPDATED Various optimizations FIXED Level geometry did not properly continue at the borders FIXED Boosted priority of stockpile in Bitmobile when unloading FIXED Loading savegames while already in-game did not work properly FIXED There was hauling jitter between Storage and Refinery under certain conditions FIXED There was noticeable frame-rate stuttering when research building overlay was open FIXED Game speed display was not always in sync with the actual speed ----- Thanks for your support!
  5. Dragst


    Hey, After a slight hiatus in a form of life in general here is finally the next bigger update with new features and a new level. Hope you enjoy it. Remember to leave a suggestion on silly name of the next major version ? ----- NEW Level Caves of CMOS NEW Level Caves of CMOS music added to soundtrack NEW Feature: Outpost quest mode NEW Feature: Wireless Illumination Service Providers (WISP) NEW Cyberscapeologist functionality: arc whip for fighting back NEW Cyberscapeologist functionality: light Torches NEW Cyberscapeologist functionality: retrieve Relics NEW Cyberscapeologist functionality: enter FoW NEW Light source: Torch NEW Technology: Retrology NEW Technology: Digital physics NEW Technology: Illumination NEW Building: Museum NEW Building: Lamp NEW Ditty system when Hexter acquires a special role NEW Trooper ditties NEW Technology recipe: REP NEW Technology recipe: REM NEW Status icons and states for research buildings NEW UI marker for newly acquired buildings NEW Load game screen now has markings for incompatible save games NEW Improved robustness of failing to load or save game UPDATED Some aural and sequencing improvements to research lightning UPDATED Path finding improvements and optimizations UPDATED Added missing stop button to certain buildings UPDATED Generic optimizations and improvements UPDATED Save games now have proper level names instead of level ID FIXED Depot tooltip did not list missing garage FIXED Some building did not release resources when destroyed ----- Thanks for your support!