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Found 2 results

  1. Dragst

    V0.3.1

    Hola, The most asked feature is finally here, building priorization! We got some optimization and improvisations going in as well, helping performance on the bit older rigs. ----- NEW Building blueprints can now be halted and prioritized NEW Max limit set in Beacon for Logistics zone now acts as a hard limit for production UPDATED Added Restart level confirmation dialog UPDATED Improved logistics zone route UI to make assigning cargo drones easier UPDATED Various optimizations FIXED Level geometry did not properly continue at the borders FIXED Boosted priority of stockpile in Bitmobile when unloading FIXED Loading savegames while already in-game did not work properly FIXED There was hauling jitter between Storage and Refinery under certain conditions FIXED There was noticeable frame-rate stuttering when research building overlay was open FIXED Game speed display was not always in sync with the actual speed ----- Thanks for your support!
  2. Dragst

    V0.3.0

    Hey, After a slight hiatus in a form of life in general here is finally the next bigger update with new features and a new level. Hope you enjoy it. Remember to leave a suggestion on silly name of the next major version 😉 ----- NEW Level Caves of CMOS NEW Level Caves of CMOS music added to soundtrack NEW Feature: Outpost quest mode NEW Feature: Wireless Illumination Service Providers (WISP) NEW Cyberscapeologist functionality: arc whip for fighting back NEW Cyberscapeologist functionality: light Torches NEW Cyberscapeologist functionality: retrieve Relics NEW Cyberscapeologist functionality: enter FoW NEW Light source: Torch NEW Technology: Retrology NEW Technology: Digital physics NEW Technology: Illumination NEW Building: Museum NEW Building: Lamp NEW Ditty system when Hexter acquires a special role NEW Trooper ditties NEW Technology recipe: REP NEW Technology recipe: REM NEW Status icons and states for research buildings NEW UI marker for newly acquired buildings NEW Load game screen now has markings for incompatible save games NEW Improved robustness of failing to load or save game UPDATED Some aural and sequencing improvements to research lightning UPDATED Path finding improvements and optimizations UPDATED Added missing stop button to certain buildings UPDATED Generic optimizations and improvements UPDATED Save games now have proper level names instead of level ID FIXED Depot tooltip did not list missing garage FIXED Some building did not release resources when destroyed ----- Thanks for your support!
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