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Hey everyone,

Here's the first big content update amongst a lot of other fixes, changes and improvements. Apologies for the delay in release. We hope you enjoy the next level in the adventure! We're now in the new major, uh, minor version 0.2 called ants in the pants. If you got suggestions for the next version name, let us know. If it's silly, it might end up to be used :)

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NEW Level Data Desert
NEW Research System with technology tree
NEW Level Data Desert music added to soundtrack
NEW Introducing a new science related character
NEW Building: Laser Tower
NEW Building: Solar Collector + panels
NEW Building: ICE Module
NEW Location markers that must be explored with drone even if not in FoW
NEW Extractor now has limited work radius with visuals
NEW Other types of data modules introduced, blueprints and map data
NEW Sunlight damage to Scourge now raycasts, so no damage in shadows (uh oh)
NEW Ingame pause menu now shows elapsed level time
NEW Stockpile limits per resource can now be configured manually to prevent production deadlocks
NEW Release notes splash screen with some fancy info (you're looking at it)
NEW Level Mountains of Memory Beacon building objective now shows visual range


UPDATED Cycle spreading logic change, Hub now allows cycles to pass-through
UPDATED Improved wire connection detection related to blocking buildings
UPDATED Tweaked Survey Station and Heuristics Module add-on distances
UPDATED HUD now shows "RMB to move" tooltip constantly when waypointable entity is selected
UPDATED Building decomission tooltip now lists resource yield
UPDATED Waypoint line now turns red if no path is found
UPDATED Survey Drone shows no path status icon if path-find failed
UPDATED Path-finding related improvements
UPDATED Hub now only stores bits
UPDATED Barrier Controls has a new mesh
UPDATED Adjusted LR Node description to point out the longer range only works between 2 LR Nodes
UPDATED New warning log icon
UPDATED All buildings with visible inventory should now also show the limits (Refinery, Hub etc)
UPDATED Domicile now shows resident count in an infotile
UPDATED Survey Station now decomissionable, and only buildable near Hub


FIXED Bit pillar is now destroyed after being harvested completely
FIXED Quarry stockpile now has status marker when full
FIXED Garage distance problems
FIXED Level Mountains of Memory had bizarre visual garble in one dialogue
FIXED Geothermal Generator particles are no more when visible in FoW or when derelict
FIXED Level Mountains of Memory had some missing Finnish language strings
FIXED Cycles are not visible in FoW anymore
FIXED Breach and Investigate button now properly takes in account if Hexter has the required skill
FIXED Buildings in FoW won't affect Hive aggro and won't be targetted by Scourge
FIXED Clicking a log item with multiple entries now properly cycles through them
FIXED Entity tooltip should no longer get stuck on the screen
FIXED Survey Drone and Squad HUD buttons sometimes were not in sync to what happened in game
FIXED Survey Drone reveal pulse now follows the drone instead of spawned position
FIXED Extractor and Refineries had no visible HP info tile
FIXED Hexters will not try to haul inaccessible resources anymore
FIXED Rare Extractor deadlock
FIXED Blueprint stockpile not correctly getting updated when enqueued or cancelled
FIXED Dropped attachments (hats, armour) not selectable by player anymore
FIXED World map tutorial arrow was going wonky when target behind camera
FIXED Defense towers reload infotile had missing translation
FIXED Survey Drone is now automatically set to "recall" when spawned
FIXED Optional text in objectives now properly localized
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Thanks for your support!

 

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