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After a slight hiatus in a form of life in general here is finally the next bigger update with new features and a new level. Hope you enjoy it. Remember to leave a suggestion on silly name of the next major version ?


NEW Level Caves of CMOS
NEW Level Caves of CMOS music added to soundtrack
NEW Feature: Outpost quest mode
NEW Feature: Wireless Illumination Service Providers (WISP)
NEW Cyberscapeologist functionality: arc whip for fighting back
NEW Cyberscapeologist functionality: light Torches
NEW Cyberscapeologist functionality: retrieve Relics
NEW Cyberscapeologist functionality: enter FoW
NEW Light source: Torch
NEW Technology: Retrology
NEW Technology: Digital physics
NEW Technology: Illumination
NEW Building: Museum
NEW Building: Lamp
NEW Ditty system when Hexter acquires a special role
NEW Trooper ditties
NEW Technology recipe: REP
NEW Technology recipe: REM
NEW Status icons and states for research buildings
NEW UI marker for newly acquired buildings
NEW Load game screen now has markings for incompatible save games
NEW Improved robustness of failing to load or save game

UPDATED Some aural and sequencing improvements to research lightning
UPDATED Path finding improvements and optimizations
UPDATED Added missing stop button to certain buildings
UPDATED Generic optimizations and improvements
UPDATED Save games now have proper level names instead of level ID

FIXED Depot tooltip did not list missing garage
FIXED Some building did not release resources when destroyed


Thanks for your support!

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