Vote for forum changes

For everything else. All non-english posts will be either moved or deleted.

What do do!

Just keep EVERYTHING as it is!
0
No votes
Yeah, drop the art blog but nothing else
0
No votes
Drop the art blog AND unlock the "dev blog"!
3
100%
 
Total votes: 3
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Dragst
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Vote for forum changes

Postby Dragst » Tue Jun 20, 2006 8:48 pm

Question, folks.

Something came to my mind few days ago, what would you think if I'd open the "dev blog" (and thus maybe renaming it) so you dear users could add comments?

I also consider flushing the art blog, those guys just don't seem to have enough time (or interest?) to use it, so why bother.

I'm eager to hear your voices!
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Burger
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Re: Vote for forum changes

Postby Burger » Wed Jun 21, 2006 3:46 pm

Absolutely! It would be glad to add comments into dew blog. Especially the newest blog screams for comments. :D
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Tumppi
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Postby Tumppi » Wed Jun 21, 2006 6:51 pm

I vote for dev blog commenting, but I don't wish to remove the art section. Although when I _really_ think of it, I dont see what we would have to contribute to the dev blog that would have not been discussed in the other sections already. And now that I think of it even further, I think we could get rid of the art section after all. :)

Umm, I think it would be best to remove the art and add dev blog commenting.
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Postby Dragst » Sun Jun 25, 2006 3:22 pm

Oh well, I went and did quite a lot of small changes, heh B)

    Dev blog is changed into generic development news and discussion
    Only mods/crew can start a topic, but all registed members should have access to reply
    Gfx dev blog is gone, and the few topics in there are moved into development news
    Games/books etc is deleted, and posts moved into landfill. There was simply not enough activity. I might put it back up later, when we got thousands of active users ;)
    The faithful servants of justice group is deleted. Only the real mod group "Knight's Templar" remain. I realized we don't need "semi-mods"


Wonder if there was something else...? :razz:

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