apeisa wrote:Thanks for your detailed answer. What comes to positive/negative feedback, we have to remember that players are not your boss, even if they pay (or not to pay) you money. They are customers, and customers feel they have right (or almost responsibility) to whine.
Of course. Then again, the customers are important, we don't make games (just ) for ourselves, but for others and of course the more people enjoy it the better!
I'm sure most people will understand new features and aspects of the game, after playing a little more time. Chancing controls to left&right is first thing to do. I first thought that this new controlling sucks, but after I chanced controls I was hooked immediatly. This new way is better. More intuitive. I also love the camera now, after I realised that going up is one important element in the game. I have flewn in real live (Vinka!) and I do know that you see much better if you get lots of height. And height is speed too... so it makes game more tactical. What comes to how camera works one can think it almost like fog of war in RTS-games
There you have it! Of course understanding the new features and so is not instant, especially these days when almost every game seems like just a copy of an old concept. Of course despite I take the responsibility for "enforcing" new, better (in my professional point of view) system perhaps we could have informed it somehow more clearly. One of those things you tend to forget when you develop something for couple of years
And what comes to me... well, I'm under 25 TT2 is first game in a long time I got interested and I hope that I will be someday playing it with my son (we went to second ultra yesterday, me and my girlfriend are having a boy in february)
Omfg! Congratulations for you and the missus!
Thanks again for your detailed answers. You just got my full respect as professional game designer (you got it already, but this goes to customer service side )
Wow, thanks! Hearing that warms my heart Of course we still have to show what we can do with more than "just" TT2 We have already few interesting ideas, and I can assure you none of the games are any standard genre!